
Knappe 3 Monate nach der Veröffentlichung der Version 2.10 wird die Version 2.11 verfügbar. Die Promod Live 2.11 gibt es in zwei Varianten, einmal in eine europäische Variante (EU) und eine nicht-europäische Variante (NE), welche zuvor unterteilt war in NA (Nordamerika) und AU (Australien).
Die Änderungen in der neuen Version findet ihr im Changelog:
- Soften smoke edges (also known as r_zfeather) is back to being forced off
- Dead chat is no longer automatically handled in public-modes
- Promod will properly force player to reconnect to the server if “vid_restart” was called
- The “You killed…” text’s Y-position can be modified in devmap for movie-makers (see below)
- Removed player head-icons from Marines and SAS (stock bug, as opposing teams don’t have head-icons)
- Fixed planted/defused/destroyed announcer sounds
- Promod header will inform about the usage of knife round feature
- Specular effect on car-glasses made transparent
- Better overall handling of player status icons
- The bomb-briefcase is no longer visible in timeout or knife-round
- Ability to cancel timeouts by the caller (by calling another timeout)
- Ready-up hud will always display own status (important for shoutcasters)
- Shoutcaster will automatically follow another player when current player dies
- Shoutcasters have ability to spectate another shoutcaster when that shoutcaster is using follow-player-binds
- Full map restart is called when server admin changes game type and issues a fast restart
- Fixed a bug where a player could sprint longer after planting/defusing
- Ragdolls removed because of random behaviour
- Added an option for custom map developers to specify default sunlight (level.sunlight) in map script to correctly set with Promod “stock” sunlight option
- Strattime and knife round in public-modes are now working properly
- Scorebot improvements and fixes, see FAQ for comprehensive documentation
- Different game menu adjustments
- Dvar-monitor will now display both the old and the new value when change is detected
- Before a match starts, a list of dvar changes during ready-up mode is displayed
- Some additions to strictly forced server settings
- Fixed several issues with bomb-drop
- Added training-dummy feature for strat mode, which will only work on listen/local servers with PunkBuster turned off
- Added a record-menu which will popup once a player is ready, this menu can optionally be disabled in the quickmessage menu: B-4-5
- Added a sound notification to the last player to ready-up
zum Download auf codpromod.com